Learning with 10k Science: Student responses
137 students from Oakland School for the Arts participated in our pilot study where students were randomly assigned to use the 10k Science VR experience, or to watch a video with the same content.
This study compares student engagement, learning, and thoughts for the same 10k Science content in two different mediums (VR vs. Video).
Below are responses from students who were interviewed and surveyed on their experience afterwards.
QUESTION
How did learning about CRISPR with VR compare to learning about it through reading or video?
22 out of 28 students thought the 10k Science VR experience was better than reading/video. The top reasons were:
More interactive/ engaging
Provided better visualization and spatial information
Gave them a better understanding of the content or made it more memorable
More motivating, interesting, fun, or personal
More immersive and experiential
QUESTION
What was your favorite part about the experience?
23 students shared their favorite part of the CRISPR experience. Overall student responses fell into these categories:
Seeing nucleus, blood vessels, cells
Interacting with patient
Zooming into the human body
Overall interactivity
360 view / animation / immersion
Learning something new
QUESTION
What did you learn?
21 students responded to this question. The majority of students indicated that they learned about how CRISPR works, and many others shared that they learned about sickle cell and its treatment. Other responses included learning about cell structure or human physiology. Some students indicated things that they didn’t learn about, or wanted to learn more about.
How CRISPR works
Sickle Cell and its treatment
Cell structure/ anatomy / human systems
Future interests/ new questions
Reinforced prior learning
Wanted to learn more about a topic
QUESTION
What was the most interesting thing you learned?
Students in the VR condition described more ideas in more detail overall than the video condition.
For the VR condition, the top three responses were something related to the body system in general (40%), being able to visualize something and how it works (36%), and understanding how CRISPR can be used to treat disease (24%).
As learning about how CRISPR technology works was one of the primary learning objectives, the VR condition was more successful in achieving this with 24% of students mentioning this compared to 16% in the video condition.
QUESTION
Did this experience change how you think about science in your life?
47% of students did feel that the VR experience changed how they think about science in their life at least somewhat, as opposed to 25% in video condition.
Overall, the VR condition saw a greater portion of responses that included “yes” or” somewhat,” (35 responses for VR vs. 15 responses for Video) indicating that more students' thinking about science in their lives was impacted by the VR condition than the Video condition.
QUESTION
Anything else you’d like to share?
More than three times as many students wrote in a positive response (describing the experience as “interesting,” “fun,” or “cool”) for the VR condition with 34 responses than the Video condition with 12 responses.
CONCLUSION
Students who participated in the VR condition reported significantly higher levels of interest than those in the video condition.
Our data on engagement demonstrate a clear advantage to experiencing 10k content on a VR device rather than video. Since the control videos still have the high-quality, 3D visualizations generated by 10k, the video content in this study already represent a significant improvement on existing materials (highlighting concepts that are otherwise very abstract).
It can be said that regardless of the medium, we have demonstrated that 10k content is potentially effective in increasing content knowledge and student engagement, and that VR-based experiences showing a greater potential for increasing engagement in students.